![banjo kazooie online game no banjo kazooie online game no](https://cdn02.nintendo-europe.com/media/images/10_share_images/systems_11/nintendo_switch_1/H2x1_NSwitch_NSOExpansionPack_AC_Combo_itIT.jpg)
This is something we have tried to create with Banjo-Kazooie. Although they are aimed at a younger market, Disney films have a universal appeal. Q: So what's inspired you during the making of the game? Films? Books? Mario 64? A: We wanted to take a 3D world inspired by Mario 64 and combine it with the same kind of look we achieved with DKC on the SNES. Bageense (disc.) 01:09, 10 September 2021 (UTC) Hi Bageense and ferret. For clarity, what if we change "designed" to "intended"? Banjo-Kazooie was intended to appeal to players of all ages in a similar vein to Walt Disney Animation Studios films. But still, other people may feel confused.
![banjo kazooie online game no banjo kazooie online game no](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2019/11/Banjo-Kazooie-Playtonic-No-New-Game.jpg)
Now, with your explanation, the sentence makes more sense. ferret ( talk) 17:43, 9 September 2021 (UTC) Ferret, ok. Bageense (disc.) 16:24, 9 September 2021 (UTC) Because apparently (I cannot check the source right now) the developers explicitly stated that it was designed with Disney in mind. What's the point of that comparison? What does BK have to do with Disney, other than the fact that is made for all ages? I think that should be removed, because it is silly. MB 14:48, 2 September 2021 (UTC) Walt Disney comparison The discussion will occur at Wikipedia:Redirects for discussion/Log/2021 September 2#Treasure Trove Cove until a consensus is reached, and readers of this page are welcome to contribute to the discussion. RMCD bot 22:01, 2 August 2020 (UTC) "Treasure Trove Cove" listed at Redirects for discussion Ī discussion is taking place to address the redirect Treasure Trove Cove. Please participate on that page and not in this talk page section. There is a move discussion in progress on Talk:Banjo-Kazooie (series) which affects this page. Thats all, if I spot anymore I will post them. Like the above difference, the game remembers the Jinjos you have collected, for instance if you got the yellow one in a previous play you would still have it if you exited the level and came back, in the nintendo 64 version, you would always have to recollect it. in the nintendo 64 version, you would have to collect them every single time no matter what.ģ. The musical notes are remembered, for instance if you collect 10 notes in a world and exit, when you come back you don't have to collect those 10 again. the new camera control allows for finer control.Ģ. The camera controls are much improved, using the right stick it smoothly rotates around banjo, if you pressed the C left button on the nintendo 64 version it would always rotate a set amount around banjo. Here are some of the differences I have noticed, rather than just editing the main page i'll put them here for other people to discuss first.ġ. 3 "Treasure Trove Cove" listed at Redirects for discussion.